Run the ClockHow-to
Pause, resume, and add breaks
Stop the clock cleanly and schedule breaks your players can count on.
Breaks are part of a good structure, and sometimes you need to stop the clock on the fly. Both are one tap.
1
Pause / resume
Tap Pause to freeze the clock (a dispute, a dinner run) and Resume to pick up exactly where you left off.
2
Add a scheduled break
In the blind structure, insert a break after a level — the clock runs it automatically and the HUD counts it down for the room.
3
Time the add-on to a break
Breaks are the natural moment for an add-on — players top up while the clock is stopped.
A scheduled break (in the structure) repeats every event; a manual pause is a one-off. Use scheduled breaks for anything you want players to plan around.
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